March 6, 2008 - 12:30 pm
, By Josh - UMASS, Lowell

I can’t lie: sports games have become far too technical in the past few years. I remember when Bases Loaded and RBI Baseball, the two pillars of baseball gaming, were so advanced that I thought the next evolutionary step would be virtual reality. Twenty years later (!), sports titles have lifelike character models, photorealistic stadiums, Nobel Prize-worthy physics and enough options to make the most temperamental person die of excitement. In short, they’re technical as f***.
When will these companies even attempt to balance skills with simplicity, without being overtly cute or dumbed down? In the sports gaming world - and in the FPS world, come to think of it - you’re either part of the elite or left in the dust. That is sooooooo not fair, guys!
With MLB 2K8, the 2K Sports team has updated the expected (rosters, graphics, minor gameplay tweaks) while testing out a few new options, mostly reserved for stats geeks and hardcore players.
Great news for veterans, distressing for newbies. Read More »
February 27, 2008 - 3:15 pm
, By Josh - UMASS, Lowell
Every calendar year sports titles roll out their latest entries, mostly consisting of updated rosters, one new gameplay feature (that gets nixed the following year) and slight tweaks in the graphic department (high-resolution goatees).
2K Sports, the company that handles MLB exclusively, is well aware of this, and has reevaluated their franchise, rebuilding it from the ground up.
I recently played a test demo of the upcoming Major League Baseball 2K8, scheduled for release next Tuesday - and the changes this year are more than cosmetic.
For starters, the gameplay that was marred with inconsistencies last year (shoddy errors and bugs galore) has been completely revamped. Most controls, whether pitching, fielding or batting, utilize the right analog stick this time around (I played the XBox 360 version; the PS3 uses the same control scheme).
For pitching, buttons have gone by the wayside, with different combinations of analog stick movement determining what pitch you throw and how accurate; batting controls require a back-and-forth upswing to make contact. Throwing to each base is also done with the analog control. Read More »